3rd International Conference on Ambient Media and Systems

March 15, 2013 | Athens, Greece

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HIGHLIGHTS

  • New sub-topic on Ambient Games & Entertainment applications announced
  • All accepted papers will be published by Springer and made available through SpringerLink Digital Library, one of the world's largest scientific libraries
  • Proceedings will be submitted for indexing by Google Scholar, ISI, EI Compendex, Scopus and many more.
  • The event is endorsed by the European Alliance for Innovation, a leading community-based organisation devoted to the advancement of innovation in the field of ICT

CALL FOR PAPERS

Scope

Ambient media and systems culminate from the emergence of mobile communications, sensor-actuator technology, virtual environments, and interactive computing. They represent the vision of an all-encompassing multimedia networking environment with human interaction at its core. Advances in computer and communication technologies have the potential to offer people an unprecedented level of convenience and flexibility for living and working. Such technologies need to be closely integrated with human interactions and activity, allowing greater support for smart solutions that improve quality of life, productivity, understanding and intelligence within their situated environment. Ambi-sys focuses on emerging technologies, services and solutions for new, human-centric intelligent ambient environments. The conference will explore such techniques, and aims to serve as a premier international forum for discussions, bringing together academic and industrial researchers, practitioners, and students interested in future techniques relating to the emergence of mobile communications, sensor-actuator technology, virtual environments, and interactive computing, networking, technologies, systems, and applications.

Topics

The conference will consist of the following major areas or tracks:

  • Communications and Networking, which will be covering Wireless communications, Heterogeneous and Body Area networks, Ambient sensors, actuators and networking, Quality of service and system performance, Digital home and smart living, Evolvable and adaptive pervasive systems, Scalability, integration, and ubiquity.
  • Intelligence and Automation, which focuses on such topics as Ambient Intelligence, Services, delivery, applications and smart solutions, Multi-media knowledge management, acquisition and data fusion, Detection and knowledge elicitation, Prediction and self-learning, Middleware, Human-computer interaction in technology-rich environments, Intelligence and Automation, Automatic Behavioral Analysis.
  • Human Interface and Interaction, which covers topics including Haptic immersive environments, Vision and recognition, Visualization and display, Sensor perception technologies, Context awareness, System personalization, System and human collaboration, multimodal interaction, Brain-Computer Interfaces, Augmented Reality.
  • Media and Content Provision, which is defined to cover Integration of Multimedia within ambient systems, Multi-media processing, distribution and integration, Provision and acquisition of ambient information, Privacy, trust, accountability and dependability, Cognition, intelligence, ambience, adaptivity, self-organization and evolution, Multimedia and intelligent agents.
  • Applications of Ambient Systems, including ambient assisted living, ambient media systems, domotics, intelligent spaces, mobile computing, Food & Retail, Pharma & Healthcare, Transport, Environmental Monitoring.
  • Ambient Games & Entertainment application focusing on Gamification, Serious Games, Smart Environments Installations, Pervasive Games, Ambient Intelligence for Entertainment, Museum and Tourism interactive systems, Telepresence in Entertainment, Emergent games, Intelligent interfaces for Entertainment, Participatory Sensing, Urban Gaming, ExerGames, Virtual Characters, Animation and Storytelling, Tangible Interfaces for Entertainment, Applications and Business on Ambient Games, Social Networks, Crowdsourcing and Games, Physical - Digital Confluence for Games and Entertainment

Publications

Accepted papers will be published in Springer's LNICST series and will appear in the SpringerLink, one of the largest digital libraries online that covers a variety of scientific disciplines, as well as in the ICST's own EU Digital Library (EUDL). LNICST volumes are submitted for inclusion to leading indexing services, including DBLP, Google Scholar, ACM Digital Library, ISI Proceedings, EI Engineering Index, CrossRef, Scopus. Authors of the best papers will be recommended to submit an extended version to the ICST Transactions or EAI magazines. (Or other journals as being planned)

Paper submission

All the papers formatted according with the instructions have to be submitted through Confy, EAI conference online submission system at: http://confy.eai.eu For further information on Initial Submission, go to http://ambi-sys.org/2013/show/initial-submission

Important dates

Paper Submission Deadline: 5 October 2012

Notification of Acceptance: 3 December 2012

Camera Ready deadline: 14 january 2013

Conference Date: 14-15 March 2012